Now Playing: Pokémon Red/BlueDiscovering the simple, remarkably deep gameplay of the original Pokémon Red and Blue Versions.
Initializing iOS Unity PluginsSo you’re writing your Unity plugin to do some cool native functionality, but you really need it to do some work right when the app launches. There are usual...
Extending CCNodeIf you’re using Cocos2D, for the most part you’ll be using CCSprite and other CCNode-derived classes as is. If you need to make extensions to these classes, ...
The Unity/Objective-C DivideI love Unity! The Unity engine is a fantastic piece of technology, allowing us to quickly develop games without having to worry about a lot of the underlying...